<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=Shift_JIS">
<META name="GENERATOR" content="IBM WebSphere Homepage Builder Version 6.0.4.0 for Windows">
<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>HOT LINKS!!!</TITLE>
<SCRIPT>
<!--HPB_SCRIPT_INFO_40
//HPB_VFX_EVT Element:BODY Event:OnLoad Handler:HpbVfxinit('Layer2','HpbVfx0311','H112',0,0,1); 
//HPB_VFX_PAR Element:BODY Event:OnLoad LayerID:Layer2 Entry:HpbVfx0311 Param:H112 1stDelay:0 NxtDelay:0 Loop:1 
//-->
</SCRIPT><SCRIPT language="JavaScript">
<!--HPB_SCRIPT_VFX_40
//
// Licensed Materials - Property of IBM
// 83H7290 
// (C) Copyright IBM Corp. 1995, 1998  All rights reserved.
//
var layerId       =  0; var func          =  1; var effectPattern =  2; 
var startTime     =  3; var nextLayerIdx  =  4; var nextStartTime =  5; 
var intervalTime  =  6; var repeat        =  7; var endVisibility =  8;
var posX          =  9; var posY          = 10; var posStartX     = 11;
var posStartY     = 12; var posEndX       = 13; var posEndY       = 14;
var stepX         = 15; var stepY         = 16; var frame         = 17;
var accelerationX = 18; var accelerationY = 19; var angle         = 20;
var fixedX        = 21; var fixedY        = 22; 

var appVer = parseInt(navigator.appVersion);
var isNC = (document.layers && (appVer >= 4)); // Netscape Navigator 4.0 or later
var isIE = (document.all    && (appVer >= 4)); // Internet Explorer  4.0 or later
var elt;
elt = new Array;
var layerobj;
layerobj = new Array;
var lastobj;

function HpbVfxinit() {
  var w_str;
  if (isNC || isIE) {
    var n_div = arguments.length / 6;
    for (var div = 0; div < n_div; div++) {
      var args = 6 * div;
      var arg1 = arguments[args];
      var arg2 = arguments[args+1];
      var arg3 = arguments[args+2];
      var arg4 = arguments[args+3];
      var arg5 = arguments[args+4];
      var arg6 = arguments[args+5];
      elt[div] = new Array(arg1,arg2,arg3,arg4,-1,arg5,0,arg6,true,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,40,1.0,1.0,0,-1,-1);
  } }

  if (isNC) {
    for (i=0; i < elt.length; i++) {
      w_str = "document." + elt[i][layerId];
      layerobj[i] = eval(w_str);
      if (layerobj[i]) {
        layerobj[i].init = false;
        layerobj[i].innerH = window.innerHeight;
        layerobj[i].innerW = window.innerWidth;
        layerobj[i].pos_x = layerobj[i].left;
        layerobj[i].pos_y = layerobj[i].top;
        layerobj[i].pos_w = layerobj[i].clip.width;
        layerobj[i].pos_h = layerobj[i].clip.height;
  } } }
  if (isIE) {
    for (i=0; i < elt.length; i++) {
      w_str = "document.all.item(\"" + elt[i][layerId] + "\")";
      if (eval(w_str)) {
        w_str = "document.all.item(\"" + elt[i][layerId] + "\").style";
        layerobj[i] = eval(w_str);
        if (layerobj[i]) {
          layerobj[i].init = false;
          layerobj[i].innerH = document.body.clientHeight;
          layerobj[i].innerW = document.body.clientWidth;
          layerobj[i].pos_x = layerobj[i].pixelLeft;
          layerobj[i].pos_y = layerobj[i].pixelTop;
          layerobj[i].pos_w = layerobj[i].pixelWidth;
          layerobj[i].pos_h = layerobj[i].pixelHeight;
  } } } }

  if (isNC || isIE) {
    for (i=0; i < elt.length; i++) {
      if (layerobj[i]) {
        if (elt[i][posX] == -32767) elt[i][posX] = layerobj[i].pos_x;
        if (elt[i][posY] == -32767) elt[i][posY] = layerobj[i].pos_y;
        if (elt[i][effectPattern].charAt(0) == "A") {
          if (elt[i][posX] != -32767) elt[i][posEndX] = elt[i][posX];
          if (elt[i][posY] != -32767) elt[i][posEndY] = elt[i][posY];
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            if (elt[i][posY] != -32767) elt[i][posStartY] = elt[i][posY];
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            if (elt[i][posX] != -32767) elt[i][posStartX] = elt[i][posX];
            elt[i][posStartY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "5") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            elt[i][posStartY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "8") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            elt[i][posStartY] = layerobj[i].innerH;
        } }
        if (elt[i][effectPattern].charAt(0) == "B") {
          if (elt[i][posX] != -32767) elt[i][posStartX] = elt[i][posX];
          if (elt[i][posY] != -32767) elt[i][posStartY] = elt[i][posY];
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            if (elt[i][posY] != -32767) elt[i][posEndY] = elt[i][posY];
          }
          if (elt[i][effectPattern].charAt(1) == "4") {
            if (elt[i][posX] != -32767) elt[i][posEndX] = elt[i][posX];
            elt[i][posEndY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "6") {
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            elt[i][posEndY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "7") {
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            elt[i][posEndY] = layerobj[i].innerH;
        } }
        if (elt[i][effectPattern].charAt(0) == "C") {
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][posStartX] = layerobj[i].innerW;
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            if (elt[i][posY] != -32767) {
              elt[i][posStartY] = elt[i][posY];
              elt[i][posEndY] = elt[i][posY];
            }
          }
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            elt[i][posEndX] = layerobj[i].innerW;
            if (elt[i][posY] != -32767) {
              elt[i][posStartY] = elt[i][posY];
              elt[i][posEndY] = elt[i][posY];
            }
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            if (elt[i][posX] != -32767) {
              elt[i][posStartX] = elt[i][posX];
              elt[i][posEndX] = elt[i][posX];
            }
            elt[i][posStartY] = layerobj[i].pos_h * -1;
            elt[i][posEndY] = layerobj[i].innerH;
          }
          if (elt[i][effectPattern].charAt(1) == "4") {
            if (elt[i][posX] != -32767) {
              elt[i][posStartX] = elt[i][posX];
              elt[i][posEndX] = elt[i][posX];
            }
            elt[i][posStartY] = layerobj[i].innerH;
            elt[i][posEndY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "7") {
            elt[i][posStartX] = layerobj[i].innerW;
            elt[i][posStartY] = layerobj[i].pos_h * -1;
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            elt[i][posEndY] = layerobj[i].innerH;
          }
          if (elt[i][effectPattern].charAt(1) == "5") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            elt[i][posStartY] = layerobj[i].pos_h * -1;
            elt[i][posEndX] = layerobj[i].innerW;
            elt[i][posEndY] = layerobj[i].innerH;
          }
          if (elt[i][effectPattern].charAt(1) == "6") {
            elt[i][posStartX] = layerobj[i].innerW;
            elt[i][posStartY] = layerobj[i].innerH;
            elt[i][posEndX] = layerobj[i].pos_w * -1;
            elt[i][posEndY] = layerobj[i].pos_h * -1;
          }
          if (elt[i][effectPattern].charAt(1) == "8") {
            elt[i][posStartX] = layerobj[i].pos_w * -1;
            elt[i][posStartY] = layerobj[i].innerH;
            elt[i][posEndX] = layerobj[i].innerW;
            elt[i][posEndY] = layerobj[i].pos_h * -1;
        } }
        if (elt[i][effectPattern].charAt(0) == "D") {
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][stepX] = 4;  elt[i][stepY] = 0;
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            elt[i][stepX] = 0;  elt[i][stepY] = 4;
        } }
        if (elt[i][effectPattern].charAt(0) == "F") {
          if (elt[i][effectPattern].charAt(1) == "4") {
            if (elt[i][posX] != -32767) {
              elt[i][posStartX] = elt[i][posX];
              elt[i][posEndX] = elt[i][posX] + layerobj[i].pos_w;
            }
            if (elt[i][posY] != -32767) {
              elt[i][posStartY] = elt[i][posY];
              if (elt[i][effectPattern].charAt(3) == "1") elt[i][posEndY] = elt[i][posY] + 80;
              if (elt[i][effectPattern].charAt(3) == "2") elt[i][posEndY] = elt[i][posY] + 160;
              if (elt[i][effectPattern].charAt(3) == "3") elt[i][posEndY] = elt[i][posY] + 320;
            }
            elt[i][stepX] = 0;  elt[i][stepY] = 4;
          }
          if (elt[i][effectPattern].charAt(1) == "2") {
            if (elt[i][posX] != -32767) {
              elt[i][posStartX] = elt[i][posX];
              if (elt[i][effectPattern].charAt(3) == "1") elt[i][posEndX] = elt[i][posX] + 80;
              if (elt[i][effectPattern].charAt(3) == "2") elt[i][posEndX] = elt[i][posX] + 160;
              if (elt[i][effectPattern].charAt(3) == "3") elt[i][posEndX] = elt[i][posX] + 320;
            }
            if (elt[i][posY] != -32767) {
              elt[i][posStartY] = elt[i][posY];
              elt[i][posEndY] = elt[i][posY] + layerobj[i].pos_h;
            }
            elt[i][stepX] = 4;  elt[i][stepY] = 0;
        } }
        if (elt[i][effectPattern].charAt(0) == "G") {
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][posStartX] = 0;
            if (elt[i][effectPattern].charAt(3) == "1") elt[i][posStartY] = 80;
            if (elt[i][effectPattern].charAt(3) == "2") elt[i][posStartY] = 160;
            if (elt[i][effectPattern].charAt(3) == "3") elt[i][posStartY] = 320;
            elt[i][posEndX] = 1;  elt[i][posEndY] = 1;
        } }
        if (elt[i][effectPattern].charAt(0) == "H") {
          if (elt[i][effectPattern].charAt(3) == "1") {
            elt[i][stepX] = 8;  elt[i][stepY] = 8;
          }
          if (elt[i][effectPattern].charAt(3) == "2") {
            elt[i][stepX] = 16;  elt[i][stepY] = 16;
          }
          if (elt[i][effectPattern].charAt(3) == "3") {
            elt[i][stepX] = 32;  elt[i][stepY] = 32;
          }
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][stepX] = 0;  elt[i][fixedX] = true;  elt[i][fixedY] = true;
          }
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][stepY] = 0;  elt[i][fixedX] = true;  elt[i][fixedY] = true;
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            elt[i][fixedX] = false;  elt[i][fixedY] = false;
        } }
        if (elt[i][effectPattern].charAt(0) == "I") {
          if (elt[i][effectPattern].charAt(3) == "1") {
            elt[i][posStartX] = 40;  elt[i][posStartY] = 40;
          }
          if (elt[i][effectPattern].charAt(3) == "2") {
            elt[i][posStartX] = 80;  elt[i][posStartY] = 80;
          }
          if (elt[i][effectPattern].charAt(3) == "3") {
            elt[i][posStartX] = 160;  elt[i][posStartY] = 160;
          }
          elt[i][posEndX] = 1;  elt[i][posEndY] = 1;  elt[i][stepX] = -32767;
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][posY] += elt[i][posStartY];
            elt[i][stepY] = Math.PI * 3 / 2;
            elt[i][frame] = 40;
          }
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][posY] -= elt[i][posStartY];
            elt[i][stepY] = Math.PI * 1 / 2;
            elt[i][frame] = 40;
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            elt[i][posX] -= elt[i][posStartX];
            elt[i][stepY] = Math.PI * 0 / 2;
            elt[i][frame] = 40;
          }
          if (elt[i][effectPattern].charAt(1) == "4") {
            elt[i][posX] += elt[i][posStartX];
            elt[i][stepY] = Math.PI * 2 / 2;
            elt[i][frame] = 40;
          }
          if (elt[i][effectPattern].charAt(1) == "5") {
            elt[i][posY] += elt[i][posStartY];
            elt[i][stepY] = Math.PI * 3 / 2;
            elt[i][frame] = -40;
          }
          if (elt[i][effectPattern].charAt(1) == "6") {
            elt[i][posY] -= elt[i][posStartY];
            elt[i][stepY] = Math.PI * 1 / 2;
            elt[i][frame] = -40;
          }
          if (elt[i][effectPattern].charAt(1) == "7") {
            elt[i][posX] -= elt[i][posStartX];
            elt[i][stepY] = Math.PI * 0 / 2;
            elt[i][frame] = -40;
          }
          if (elt[i][effectPattern].charAt(1) == "8") {
            elt[i][posX] += elt[i][posStartX];
            elt[i][stepY] = Math.PI * 2 / 2;
            elt[i][frame] = -40;
        } }
        if (elt[i][effectPattern].charAt(0) == "J") {
          if (elt[i][effectPattern].charAt(3) == "1") {
            elt[i][posStartX] = 0;  elt[i][posStartY] = 80;
          }
          if (elt[i][effectPattern].charAt(3) == "2") {
            elt[i][posStartX] = 0;  elt[i][posStartY] = 160;
          }
          if (elt[i][effectPattern].charAt(3) == "3") {
            elt[i][posStartX] = 0;  elt[i][posStartY] = 320;
          }
          elt[i][posEndX] = 1;  elt[i][posEndY] = 1;
          elt[i][stepX] = -32767;  elt[i][stepY] = 0;
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][accelerationY] = 0.99;  elt[i][frame] = 40;
        } }
        if (elt[i][effectPattern].charAt(0) == "K") {
          if (elt[i][effectPattern].charAt(3) == "1") {
            elt[i][posStartX] = 40;  elt[i][posStartY] = 40;
          }
          if (elt[i][effectPattern].charAt(3) == "2") {
            elt[i][posStartX] = 80;  elt[i][posStartY] = 80;
          }
          if (elt[i][effectPattern].charAt(3) == "3") {
            elt[i][posStartX] = 160;  elt[i][posStartY] = 160;
          }
          elt[i][stepX] = -32767;  elt[i][stepY] = 0;
          if (elt[i][effectPattern].charAt(1) == "1") {
            elt[i][posEndX] = 13;  elt[i][posEndY] = 12;  elt[i][frame] = 160;
          }
          if (elt[i][effectPattern].charAt(1) == "2") {
            elt[i][posEndX] = 7;  elt[i][posEndY] = 2;  elt[i][frame] = 160;
          }
          if (elt[i][effectPattern].charAt(1) == "3") {
            elt[i][posEndX] = 11;  elt[i][posEndY] = 4;  elt[i][frame] = 160;
          }
          if (elt[i][effectPattern].charAt(1) == "4") {
            elt[i][posEndX] = 7;  elt[i][posEndY] = 4;  elt[i][frame] = 160;
        } }
        if (elt[i][effectPattern].charAt(2) == "1") elt[i][intervalTime] = 200;
        if (elt[i][effectPattern].charAt(2) == "2") elt[i][intervalTime] = 100;
        if (elt[i][effectPattern].charAt(2) == "3") elt[i][intervalTime] = 50;
        if ( elt[i][startTime] >= 0 ) setTimeout( "HpbVfxtimer(" + i + ")", elt[i][startTime] );
} } } }

function HpbVfxtimer(tid) {
  if (isNC || isIE) {
    if (layerobj[tid]) {
      var func_str;
      func_str = elt[tid][func] + "( tid, elt[tid], layerobj[tid] )";
      eval(func_str);
} } }

function HpbVfxshowobj(obj) {
  if (obj) {
    if (isNC) obj.visibility = "show";
    if (isIE) obj.visibility = "visible";
    lastobj = obj;
} }

function HpbVfxhideobj(obj) {
  if (obj) {
    if (isNC) obj.visibility = "hide";
    if (isIE) obj.visibility = "hidden";
} }

function HpbVfx0001(tid,et,ob) {
  var x;  var y;
  if (ob) {
    if (ob.init == false) {
      if (et[stepX] != -32767) ob.stepX = et[stepX] * Math.cos(et[angle]);
      else ob.stepX = (et[posEndX] - et[posStartX]) / et[frame];
      if (et[stepY] != -32767) ob.stepY = et[stepY] * Math.sin(et[angle]);
      else ob.stepY = (et[posEndY] - et[posStartY]) / et[frame];
      if (ob.stepX > 0 && ob.stepX < 1) ob.stepX = 1;
      if (ob.stepX < 0 && ob.stepX > -1) ob.stepX = -1;
      if (ob.stepY > 0 && ob.stepY < 1) ob.stepY = 1;
      if (ob.stepY < 0 && ob.stepY > -1) ob.stepY = -1;
      if (et[posStartX] != -32767) ob.x = et[posStartX];
      else if (ob.stepX > 0) ob.x = 0 - ob.pos_w; else ob.x = ob.innerW - ob.pos_w;
      if (et[posStartY] != -32767) ob.y = et[posStartY];
      else if (ob.stepY > 0) ob.y = 0 - ob.pos_h; else ob.y = ob.innerH - ob.pos_h;
      if (et[posEndX] != -32767) ob.posEndX = et[posEndX];
      else if (ob.stepX > 0) ob.posEndX = ob.innerW - ob.pos_w; else ob.posEndX = 0 - ob.pos_w;
      if (et[posEndY] != -32767) ob.posEndY = et[posEndY];
      else if (ob.stepY > 0) ob.posEndY = ob.innerH - ob.pos_h; else ob.posEndY = 0 - ob.pos_h;
      HpbVfxshowobj(ob);
      ob.init = true;  ob.frame = 0;
    }
    ob.stepX = ob.stepX * et[accelerationX];
    if (ob.stepX > 0 && ob.stepX < 1) ob.stepX = 1;
    if (ob.stepX < 0 && ob.stepX > -1) ob.stepX = -1;
    ob.stepY = ob.stepY * et[accelerationY];
    if (ob.stepY > 0 && ob.stepY < 1) ob.stepY = 1;
    if (ob.stepY < 0 && ob.stepY > -1) ob.stepY = -1;
    ob.x += ob.stepX;  ob.y += ob.stepY;
    var endX;  var endY;
    endX = false;  endY = false;
    if (ob.stepX > 0) if (ob.x >= ob.posEndX) {endX = true;  ob.x = ob.posEndX;}
    if (ob.stepX < 0) if (ob.x <= ob.posEndX) {endX = true;  ob.x = ob.posEndX;}
    if (ob.stepX == 0) endX = true;
    if (ob.stepY > 0) if (ob.y >= ob.posEndY) {endY = true;  ob.y = ob.posEndY;}
    if (ob.stepY < 0) if (ob.y <= ob.posEndY) {endY = true;  ob.y = ob.posEndY;}
    if (ob.stepY == 0) endY = true;
    ob.left = Math.round( ob.x );  ob.top = Math.round(ob.y);
    if (endX == true && endY == true) {
      if (et[endVisibility] == false) HpbVfxhideobj(ob);
      ob.init = false;
      if (et[repeat] == true) setTimeout("HpbVfxtimer(" + tid + ")",et[startTime]);
      else if (et[nextLayerIdx] >= 0) setTimeout("HpbVfxtimer(" + et[nextLayerIdx] + ")",et[nextStartTime]);
    } else setTimeout("HpbVfxtimer(" + tid + ")",et[intervalTime]);
} }

function HpbVfx0101(tid,et,ob) {
  var cl;  var cr;  var ct;  var cb;  var tm;  var x;  var y;
  if (ob) {
    if (ob.init == false) {
      if (et[stepX] != -32767) ob.cs_x = et[stepX]; else ob.cs_x = ob.pos_w / et[frame];
      if (et[stepY] != -32767) ob.cs_y = et[stepY]; else ob.cs_y = ob.pos_h / et[frame];
      ob.c_x = 0;  ob.c_y = 0;
      HpbVfxshowobj(ob);
      ob.init = true;
    }
    tm = false;
    cl = 0;  cr = ob.pos_w;  ct = 0;  cb = ob.pos_h;
    x = ob.pos_x;  y = ob.pos_y;
    if (et[fixedX] == false) {
      if (ob.cs_x > 0) {
        ob.c_x += ob.cs_x;
        if (cr > ob.c_x) {
          cl = cr - ob.c_x;  tm = true;  x = ob.pos_x - ob.pos_w + ob.c_x;
      } }
      if (ob.cs_x < 0) {
        ob.c_x += ob.cs_x;  cr = ob.c_x * -1;
        if (cr < ob.pos_w) {
          tm = true;  x = ob.pos_x + ob.pos_w + ob.c_x;
        } else cr = ob.pos_w;
      }
    } else {
      if (ob.cs_x > 0) {
        ob.c_x += ob.cs_x;
        if (cr > ob.c_x) {cr = ob.c_x;  tm = true;}
      }
      if (ob.cs_x < 0) {
        ob.c_x += ob.cs_x;  cl = ob.c_x * -1;
        if (cl < ob.pos_w) {tm = true;  cl = ob.pos_w - cl;} else cl = 0;
    } }
    if (et[fixedY] == false) {
      if (ob.cs_y > 0) {
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} } }

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} } } }

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} }

function HpbVfx0401(tid,et,ob) {
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} } }

function HpbVfx0501(tid,et,ob) {
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} }
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<P align="center"><U><FONT color="#ff0000"><B><I><FONT size="+3"><FONT color="#ff0000" size="+2">インドカレーよりも</FONT></FONT></I></B></FONT><I><FONT color="#ff0000" size="-1"><B><FONT size="+2"><FONT color="#ff0000" size="+2">RED </FONT>HOT　 LINKS</FONT></B></FONT><FONT color="#ff0000"><B><FONT size="+1"><FONT size="+1"><FONT size="+1"><FONT size="+1"> </FONT><FONT size="+2">!!!</FONT></FONT></FONT></FONT></B></FONT></I></U><BR>
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<B><A href="http://www.yabutomo.com/"><IMG src="getyabumi.gif" border="0" align="left"></A><FONT color="#9999ff"><FONT color="#99ccff"><FONT color="#99ccff" size="+1"><I>世界最強の無料アドレス！！（</I></FONT><FONT color="#99ccff">詳細は、</FONT><FONT color="#ffffcc"></FONT><FONT color="#ffffcc"><A href="../../../../Application Data/IBM/HomePage Builder Version 6/tmp/cache/www.amy.hi-ho.ne.jp/nozaki/mailadress.htm" style="width : auto;height : auto;color : silver;"><I>ひみつ日記</I></A></FONT><FONT color="#99ccff">にて）</FONT><FONT color="#99ccff"><BR>
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「<I><FONT size="+1">チョットいい出会いをまじめにお手伝い。アドレスは非公開、ご利用は無料です。</FONT></I>」</FONT><BR>
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<TABLE border="1" bgcolor="#f4e7ce">
  <CAPTION><B><FONT size="+2">お友達リンク集</FONT></B></CAPTION>
  <TBODY>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><I><A href="http://www03.u-page.so-net.ne.jp/dc4/shio/"><IMG src="twister.gif" width="176" height="39" border="0"></A></I></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">Shioのページ。</FONT>
      <FONT color="#330000">
      スノーボードのページのようだ。なかなか気合い入ってます。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><I><A href="http://www3.freeweb.ne.jp/diary/sakimk2/"><IMG src="dr.gif" width="142" height="40" border="0"></A></I></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">沙樹のページ。コンテンツが盛りだくさんで、楽しいページに仕上がっています。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><I><A href="http://www04.u-page.so-net.ne.jp/yb3/lynx/"><IMG src="mmw.gif" width="88" height="32" border="0"></A></I></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">Robby友、ちえさんのページ。I Believe In Musicのルーツです。</FONT><FONT color="#330000">ここの格子模様を頂きました。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><A href="http://www.medianetjapan.com/10/sport/ce9a/"><FONT color="#330000"><B><FONT size="+1" color="#330000"><I>お気楽日記</I></FONT></B></FONT></A></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">さる人物のページ。国試合格まで更新凍結宣言中です。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><FONT size="+1"><I><A href="http://fukuoka.cool.ne.jp/cd9a/index.html


">WRCでいこう</A></I></FONT></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">ランサーへの愛が伝わってきます。ちょっとマニアなページ（人のことはいえないって・・？？）</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><FONT size="+1"><I><A href="http://ux01.so-net.ne.jp/~tktktktk/index.html">内灘倶楽部</A></I></FONT></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">きのっぴ−のページ。Queenコーナーがあります。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><FONT size="+1"><I><A href="http://members.tripod.co.jp/pulsar/">Snow Addiction</A></I></FONT></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">パルサーへの愛と、スノーボードのページです。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><FONT size="+1"><I><A href="http://www.geocities.co.jp/Berkeley/9398/">SKIPPERS</A></I></FONT></B>
      </TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">泣く子も黙る<B><A href="http://www.amy.hi-ho.ne.jp/nozaki/Mlinks.htm"><I>KMU写真部ホームページ</I></A></B>。メンバーサイトは、パスワードがかかっている物の、世にも○×？！！なページに仕上がっています。</FONT></TD>
    </TR>
    <TR bgcolor="#b5fdeb">
      <TD bgcolor="#99cccc" background="koushi.gif" align="center"><B><I><A href="http://www.amy.hi-ho.ne.jp/nozaki/Mlinks.htm"><FONT size="+1">いさおの医学リンク</FONT></A></I></B></TD>
      <TD bgcolor="#99cccc" background="koushi.gif" align="left"><FONT color="#330000">数が少ないですが、ネットをはじめた医学生向けに書いてみました。</FONT></TD>
    </TR>
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<CENTER style="color : blue;"><B><I>　</I><BR>
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  <CAPTION><B><I><FONT size="+1" color="#ffffcc">素材を提供していただいたサイト様へのリンク</FONT></I></B></CAPTION>
  <TBODY>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.simz.com/"><IMG src="iconber2[1].gif" width="136" height="32" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">プロのイラストレーターによる、一級品の素材がダウンロードできるサイト。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.geocities.co.jp/HeartLand-Namiki/7179/"><IMG src="twinkle[1].gif" width="109" height="39" border="0"></A></B></FONT></TD>
      <TD align="left" bgcolor="#99cccc"><FONT color="#330000">ほのぼのした素材が満載！！併設のポケモン・イン。マイ・ポケットも必見です。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://art.pos.to/"><IMG src="file:///C:/Documents and Settings/いさお/Application Data/IBM/HomePage Builder Version 6/tmp/cache/www.ops.dti.ne.jp/~nao-maki/hora/bana1.gif
" width="88" height="32" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">怖い素材では天下一品。どうやったらこんなに素晴らしいGIFを作れるのでしょう。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.siliconcafe.com/gtool/"><IMG src="miniani1[1].gif" width="88" height="31" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">アイコンやGIFアニメーション等、ホームページ作成用の無料画像提供サービス。全部見て回るには根気がいります。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.geocities.co.jp/Hollywood-Miyuki/5793/"><IMG src="aozorankakerabar.gif" width="90" height="30" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">I Believe In Musicの壁紙を頂きました。GEOの容量Upで、ますますパワーアップ！！</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.geocities.co.jp/Milano/3545/"><IMG src="linktitle[2].gif" width="95" height="30" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">木の素材ならなんでもござれ。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.poporo.ne.jp/~haya/sozai/index.html"><IMG src="banana[1].gif" width="117" height="27" border="0"></A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">手書き風、紙工作ラインや、自動販売機プレートといった変わった素材を提供。
      ちょっと毛色の変わった素材を捜している方に。</FONT></TD>
    </TR>
    <TR>
      <TD bgcolor="#66cccc" align="center" background="cosmos.gif"><A href="http://www.kumazo.com/"><IMG src="logo_s.gif" width="123" height="33" border="0"></A></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">CGI使いでなかった時代に掲示板をお借りしていました。</FONT>
      <FONT color="#330000">たのしいキャラクタ−掲示板の無料レンタル等。</FONT></TD>
    </TR>
    <TR>
      <TD align="center" bgcolor="#66cccc" background="cosmos.gif"><FONT size="+1"><B><A href="http://www.na.rim.or.jp/~iwamura/" target="_blank" style="color : silver;">3D CG WORLD</A></B></FONT></TD>
      <TD bgcolor="#99cccc"><FONT color="#330000">トップページの地球儀を頂きました。いろいろ３Ｄ−CG満載です。</FONT></TD>
    </TR>
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